Ghosts'n Goblins - Commodore 64 - longplay (2 loops)

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Only the first four levels of the arcade version were converted into the C64. The order of the third and fourth levels were changed because the cave was more appropriate as a final level than the fire bridge (number four in the original).

The original arcade game with all complete 8 levels was developed as fan project for the C64 by the group Nostalgia in 2015:    • Ghosts'n Goblins Arcade - Commodore 64 - l...  

Many many many thanks to minotaurus and his quest (suggested by me :D) to complete Commodore 64 arcade ports!
Here some usual notes:
"I made 2 loops: one with the dagger and the other with the shield.. I also took the alternative route in the last level, 2nd loop.
The gameplay, however, changes as the shield passes through everything while the dagger is way faster (and is very effective against certain enemies that require many consecutive hits).

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