GHWTDE: Every single animation - Part 2: Male vocalist loop animations

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Published on ● Video Link: https://www.youtube.com/watch?v=AbVwgntrE0E



Duration: 47:35
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Download song scripts template (REQUIRED): https://drive.google.com/file/d/1wYuXicur3cFdGVw7ZavRKNRaDbV98w1k/view?usp=drive_link
Download performance override template: https://drive.google.com/file/d/1PS8peEoXmiRCtsb1qgWcRZxIVPTq2BGj/view?usp=drive_link
Download Addy's Toolkit: https://github.com/AddyMills/GH-Toolkit-GUI/releases

Timestamps:
0:00 Intro
0:15 sing_adam_dammit_120_01
1:15 sing_adam_hounddog_120
2:15 sing_adam_joker_120
3:15 sing_adam_nsjoker_120_01
4:15 sing_adam_walk_120
5:15 sing_amanda_areyou_120_m_01
6:15 sing_amanda_bulls_120_1_m
7:15 sing_amanda_dammit_120_m
8:15 sing_amanda_joker_120_m_01
9:15 sing_amanda_joker_120_m_02
10:15 sing_amanda_nonsing_120_m_01
11:15 sing_amanda_nonsing_120_m_02
12:15 sing_amanda_notempo_01
13:15 sing_amanda_notempo_02
14:15 sing_amanda_notempo_03
15:15 sing_amanda_today_120_m_01
16:15 sing_debbie_dammit_120_01_m
17:15 sing_greg_notempo
18:15 sing_jason_areyou_120_1
19:15 sing_jason_joker_120
20:15 sing_jason_nonsing_120
21:15 sing_jason_walk_120_1
22:15 sing_jason_walk_mic_120_1
23:15 sing_jeff_lowkey_120_01
24:15 sing_jeff_lowkey_120_02
25:15 sing_joeh_areyou_120_01
26:15 sing_joeh_hot_120_01
27:15 sing_josh_dammit_120_1
28:15 sing_josh_joker_120_1
29:15 sing_josh_notempo
30:15 sing_morgan_4horsemen_120_m
31:15 sing_morgan_4horsemen_120_ns_m
32:15 sing_morgan_bleedme_120_ns_m
33:15 sing_natalie_areyou_120_m_1
34:15 sing_patrick_areyou_120_01
35:15 sing_patrick_bulls_120
36:15 sing_patrick_hot_120_01
37:15 sing_patrick_joker_120
38:15 sing_patrick_walk_120
39:15 sing_randy_stillborn_120_01
40:15 sing_randy_stranglehold_120
41:15 sing_rob_bulls_120_02
42:15 sing_rob_stillborn_120_01
43:15 sing_rockg_bulls_120_01
44:15 sing_rockg_dammit_120_1
45:15 sing_rockg_dammit_120_2
46:15 sing_rockg_joker_120
47:15 Outro

Song: Two Hour Testament
Artist: ExileLord

TUTORIAL - HOW ADD LOOP ANIMATIONS:
1. Download Addy's Toolkit. This will be the program that you use to compile your custom song to GHWTDE with.

2. Download the song scripts template. Most of these animations won't work unless you compile your custom song with the song scripts template added to Addy's Toolkit. For now you won't need to add anything. Check parts 5-12 for how to add clip animations to song scripts.

3. Download the performance override template.

4. Copy and paste this script between the two brackets (i.e. [ ] ) in your performance override template:
{
time =
scr = Band_PlayLoop
params = {
name =
Male =
Female =
startframe = 0
}
}

5. In the *time* field, add the time coordinate when you want your animation to play in the song, in milliseconds. For example, if you want your loop animation to play 60 seconds into the song, add *60000* . Let's call this script *Script B.* If you add multiple loop animations in the same song, make sure the scripts are in chronological order. For example, if Script B is at 60000, make sure the script that goes below it is a higher number (Script C). And if you want to add a script that takes place before Script B, make sure the script that goes above it is a lower number (Script A).

6. In the *name* field, add *vocalist* .

7. In the *Male* and *Female* fields, you add the name of the animation. The name of the animation is displayed on the top left corner of the video, variants are on the top right corner. If an animation has multiple variants, make sure the number of the animation is as close as possible to your song BPM (so that it looks nice). And if the animation name has an *f* or an *m,* make sure the *f* variant goes to female, and the *m* variant goes to male. If the animation doesn't have a letter, it usually means it's the opposite gender of the animation with the letter.

8. In the *startframe* field, you add which frame you want your animation to begin at. This number should usually be at 0, but if you want your animation to sync better with the audio, a different number could work. The unit of time is 30 frames in a second. For example, if you want to cut the first second of your animation, startframe should be 30. If you want to cut the first ten seconds of your animation, it should be 300. Use a little bit of math and play around with it to see what works best for you.

9. When your performance array is finished, save it to a location where you can easily find. I recommend saving it as *perf_override.q* in your Clone Hero custom song's song folder. *.txt* works as well, but Addy's Toolkit seems to prefer the *.q* file extension instead, so I recommend saving the performance override in the *.q* file extension.

10. Compile your song with Addy's Toolkit.

For further help, join the GHWTDE Discord server: https://discord.gg/GHWTDE







Tags:
guitar hero
guitar hero world tour
guitar hero world tour definitive edition
ghwt
ghwtde
animation
animated
loop animations