
Gibbous - A Cthulhu Adventure Walkthrough Final Part: Point Nemo
Gibbous - A Cthulhu Adventure Walkthrough Final Part: Point Nemo covers the seventh and final chapter of my Gibbous - A Cthulhu Adventure complete walkthrough gameplay series, the Ending and the End Credits.
Gibbous - A Cthulhu Adventure is a classic point and click adventure game developed and published by Stuck in Attic.
For more information you can check the official site of the game:
https://gibbousgame.com/
Gibbous - A Cthulhu Adventure Walkthrough Final Part: Point NemoText Walkthrough
You start at the "beach"
In order to pass the archways you need to wait for the right forms.
For the first you must be normal, for the second a painting, for the third a monster
and the last one a blocky character!
Each time you pass an archway use the necronomicon on kitteh to transform her
to the same form as you and then use her in each archway.
Enter the cave.
Look at stele and use necronomicon to turn kitteh into monster. Then use her on stele.
Use necronomicon on statue until it becomes a monster and take the sword.
Use necronomicon on branch and pick it up also.
In the next screen with the magic circles just watch the video!
Use the branch with stone slab.
In the next room, turn kitteh into a monster and use her on first magic circle.
She gets trapped. Move forward and after the interaction with the ghost
use the sword on knot.
In the next room check all the things and move on.
Once you have control of Don, use his power with junk on raised platform.
Then use kitteh with escape.
And this is it folks! The end!
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