Gibbous - A Cthulhu Adventure Walkthrough Part 4: Fishmouth

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Gibbous - A Cthulhu Adventure
Category:
Walkthrough
Duration: 49:31
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Gibbous - A Cthulhu Adventure Walkthrough Part 4: Fishmouth covers the third chapter of my Gibbous - A Cthulhu Adventure complete walkthrough gameplay series.

Gibbous - A Cthulhu Adventure is a classic point and click adventure game developed and published by Stuck in Attic.

For more information you can check the official site of the game:
https://gibbousgame.com/

Gibbous - A Cthulhu Adventure Walkthrough Part 4: Fishmouth Text Walkthrough

We are at Fishmouth
Talk to the citizens brigade, they wont let you through unless you are part of the festival.
We need a license.
Enter the door and talk to the clerk. Tell him that you are here for the festival
and that you have a talking cat. He gives you the license.
Check souvenirs on the shelves and talk to the clerk. You don't know which one to choose
right now.
Try to pick up the liquor bottle and you get it's label instead.
Go outside and talk to the girl, Annie. She will give us dolphin milk if we get her a sandwich.
Talk to the brigade and show them the license. They let you pass.
In the new area, enter Finman House and talk to Finman.
Eventually we will find out he wants to eat the cookie we have but not without a drink.
Go outside and talk to Milton, next to the truck.
Give him the Dr. Fisher's can and you get sandwich.
Exit to the right and talk to the drunkard, Zadok. He has never tasted coffee before!
Go to the starting screen, talk to Annie and give her the sandwich in exchange for the milk.
Go inside the tourist office, talk to the clerk and ask him to give you the mug.
Go to Finman House and use empty mug with coffee pitcher.
Talk to Zadok and give him the coffee. He drops his empty bottle. Take it.
Use exotic label on empty bottle.
Go inside Finman House and use bottle with coffee pitcher.
Use dolphin milk with labeled coffee.
Give Zadok the mixture and he gives us the whiskey.
Go inside Finman House and talk to Finman. Give him the whiskey and the cookie.
After the dialogue, you are at Olmsten's room. Take piece of paper and talk to Barnabas.
After the sequence, as Ketype, use your new ability on anything (i used it on the plant)
Examine the file cabinets and look for Barnabas. He has a daughter named Peace.
Talk to Buzz about Fishmouth and use your skill on the paper.

Chapter 3 is complete!







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Gibbous - A Cthulhu Adventure Walkthrough Part 4: Fishmouth
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