GiFTPiA Playthrough Part 7

Subscribers:
124,000
Published on ● Video Link: https://www.youtube.com/watch?v=wBetWcVLk78



Game:
Giftpia (2003)
Category:
Let's Play
Duration: 14:38
682 views
0


From before, we complete the wishes of Mayer and Met, along with helping out Mappo.

From the last part, after showing the Wish Gem to Met, you have to head to his house and get the Mane so you can start the trade. You need to open and close the cabinets in a certain order. The order goes: Second choice, first choice, second choice, second choice, first choice, second choice, second choice. Go back to Met and give him the jewel, then head to Mayer and give him the Mane. This will fill up Met's Wish Gem and both of Mayer's Wish Gems.

Mappo later heads to Ejinso's Electronics to give Ejinso the Mane, but he can't get in. After showing him a Hope Container, he gives you the Mane and wants you to give it to Ejinso. Ringing the bell, you will be asked a series of questions. Answer them in this order: First option, third option, third option, second option, third option. The last question after you succeed is what your name is. Select the first option both times to gain entrance to the building. In there, give Ejinso the Mane, then talk to Mappo to fill his container.







Tags:
GiFTPiA Playthrough Part 7