Ginga Force — Gameplay {Xbox 360} {60 FPS}

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Ginga Force is Qute corporation's second STG for the Xbox 360. The game's stage design is very varied: each has it's own gimmick that changes things up and enemy types are very rarely shared between stages. There are many boss fights with lots of destroyable parts and phases, which is a significant change compared to previous games by Qute/M-KAI. While story mode allows you to customize your ship in many ways, score attack forces you to choose from three ships which still play very differently from one another. Ginga Force's scoring system revolves mostly around scoring items called 'CR' that spawn when you cancel bullets or kill enemies. The value of CR items ranges from Bronze to Platinum. Many bosses and larger enemies drop higher levels of CR by default. The lowest level of an item spawning depends on what CR items are already on screen (If there are lots of bronze items, you'll spawn silver CR upon cancelling bullets. If there are only some of a level of CR it will keep spawning that level, etc.).
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