Gloom - Amiga Walkthrough
This is a full walkthrough of the original Gloom game. Made by Black Magic for the amiga 1200 in 1995.
l glanced up at the flag waving forlornly in the acid sharp breeze. ‘The United States of Earth' was what it represented, but the enormous number of stars it had accumulated over the centuries made it look more like a dirty rag. I turned my attention back to the N.W.O. building ahead. It was, as it was meant to be, an imposing building, both in size and in design. It sharp spires, oddly coloured windows and antique building materials were the ultimate tribute to the ugliness of an age long passed. I had only been here twice before, and the results of each visit are still etched in my mind - as are anyone's worst horrors...
Seated before the council of 7, I struggled to maintain a dignified calm. The room was cemetery quiet - the old men holding me firmly in their collective gaze. At length, one of them rose to speak...
The New World Order Greet you agent Black. Thank you for arriving so promptly. I grinned inwardly at the rhetorical compliment. He continued...
We of the council have reason to believe that the Cultists are operating again. My stomach froze. I had really known this all along, although l had not wanted to believe it. My other missions for the N.W.O. had involved the Cultists, and both had involved more violence than any man could be expected to endure. But I had survived, sanity more-or-Iess intact, and had made the mistake of thinking the N.W.O. we set fit to retire me from further Cultist missions.
Evidence suggests that Cultist infiltrators are smuggling equipment and resources off Earth, on an Earth Starcruiser, and are time jumping to cover their activities. We believe we know which Starcruiser is involved but due to the time jumping have no strong evidence to implicate it. My mind reeled - Time jumping? Had they really gone that far? The dangers of time jumping had long ago been established, ever since spacecraft were capable of reaching the phenomenal speeds necessary - it’s tendency to unravel the very fabric of the universe - the mind shattering effect it had on it’s practitioners.
We have arranged with the owner of the concerned shipping company to have you teleported aboard the suspected StarCruiser. She has personally guaranteed us of your safe cover and passage. Your mission is simply to determine the Cultist's destination, and return such information to us. Again, we thank you for your co-operation. He sat. I left.
l had a bad feeling about this mission. It nagged at me all through a mostly sleepless night, right up until I reported to the Teleport Centre the next day. As I lay on the teleport couch, watching one reality fade while another took it's place, I hoped that things would go as smoothly as the council has promised...
0:00 Intro
00:01:37 Level 01: simple stuff!
00:03:29 Level 02: stay alert
00:06:33 Level 03: Now things get serious
00:10:35 Level 04: Beware the wheel of death
00:15:37 Space invaders, extra life
00:18:33 Level 05: Don´t let those teleports confuse you
00:23:43 Level 06: Sidestep your way outta trouble!
00:31:12 Level 07: Invisibility helps! It´t there somewhere....
00:39:46 Level 08: Raptor madness in the gothic tomb!
00:45:06 Level 09: Don´t stop for nothing!
00:50:06 Level 10: Watch your back! others are.....
01:00:53 Level 11: Caution advised.... If you value your life!
01:07:40 Space invaders, extra life
01:10:14 Level 12: Into the rapor pit!
01:16:34 Level 13: You´re on your own this time!
01:24:43 Level 14: Ummmm...Shoot...Shoot...Run...Shoot...
01:27:18 Level 15: Welcome to hell!
01:36:26 Level 16: Timing is of the essence!
01:45:00 Level 17: The walls of torment...
01:56:47 Level 18: Prepare to face the guardians of hell!
01:59:46 Space invaders, extra life
02:10:49 Level 19: Nearly there... Don´t give up now!
02:17:13 Level 20: Stop, dragon your feet!
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