GMS: How to Load a Variable, when Collecting an Object?

Channel:
Subscribers:
268
Published on ● Video Link: https://www.youtube.com/watch?v=mXjrd7pVYrQ



Category:
Guide
Duration: 7:02
39 views
0


GMX File: https://tinyurl.com/yen5rfzh

Video Info txt: https://tinyurl.com/5d8mpy9h

Coming Soon: https://tinyurl.com/5482uz53

Game Maker Studio for Shaders: https://tinyurl.com/p5w4wv6n

Game Maker Studio: (Easy Way) How to Collect Key, using a Variable to Unlock Gate?

Game Maker Studio: (Complex) How to Collect Key, using a Variable to Unlock Gate?

Game Maker Studio: How to Add a Timer, & Collect All Items, to Move to Next Room?

Game Maker Studio: How to Create a Black & White Shader?

Game Maker Studio: Difference between Color Blend & Change Sprite?

Game Maker Studio: How to Hide & Show Buttons using Code?

Game Maker Studio: How to Deactivate and Activate an Object, using a Controller?

Game Maker Studio: How to Use the Code Hp for Hitting Boss, after Changing Object?

Game Maker Studio: How to Reset Boss Health Bar, if you Miss Hitting Him?

Game Maker Studio: How to Deactivate and Activate Boss's HP?

Links for Creating Games & Design:

Free Online 3D Game Maker: https://www.gamemaker3d.com/

Logo Design: https://www.flamingtext.com/

Royalty Free Images, Audio, and Video's: https://pixabay.com/

Freepik: https://www.freepik.com/home

Unsplash: https://unsplash.com

TinyPNG to reduce file size: https://tinypng.com

Free Pik: https://www.freepik.com

Looperman BG Sound: https://www.looperman.com

Free Sound Effects: https://tinyurl.com/yvxh225z

Sound Effects: https://www.freesoundeffects.com

Craft Pix: https://craftpix.net

PngTree: https://pngtree.com/so/effects







Tags:
shader
folder
shdrRainbow
vertex
position
vec3
textureCoord
attribute
fragment
uniform
colour
float
time
fract
mix
alpha
speed
uv
pos
variable
draw
box
collect
how
teach
learn
try
game
maker
studio
object
load
pickup
string
ini
write
read
real
close
id
match
item
different
each
var
taken
separately
change
instance
player
destroy
collision
set
if
size
refered
effect
rainbow
base
vec