GO HOME | Let's Play Fallout 4 [BLIND] Part 2 | First Playthrough | Assassin Build
Home kind of sucks...A blind playthrough of my first Fallout game and first sci-fi RPG with a Assassin build/class.
I've been more interested in fantasy RPGs, but recently I've wanted to try a near-future/sci-fi RPG and I'm curious how my play style will translate.
I usually do an intelligence/agility/dexterity build (or necromancer/assassin or fighter/mage/thief) for my first character in role-playing games.
While I can appreciate a good narrative and interesting NPCs, I tend to be more interested in gameplay (which is partially why I chose Fallout over some other story-heavy games of the same genre).
Fallout 4 is an action role-playing game developed by Bethesda Game Studios and set within an open world post-apocalyptic environment. Players have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, and can be modified, allowing players to add items such as a jetpack or selecting separate types of armor for each part of the suit.
A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defences around their settlements, such as turrets and traps, to defend against random attacks.
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