God Hand - Gold and Silver - Enemy Manipulation Showcase

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Published on ● Video Link: https://www.youtube.com/watch?v=q-iy9-Bnht0



Game:
God Hand (2006)
Category:
Show
Duration: 4:46
103 views
2


Alternative title: Not Even Bronze

This video showcases a helpful quirk enemies display on Hard mode - after ducking a high attack, such as a kick or guard-breaker, they will always (or almost always) follow up with their combo attack (this seems to only work on Hard - on lower difficulties, dodging seems to make them forget they have combo attacks). If you intentionally get them to dodge your guard-breaks, you can get counter-hits off them easily, opening opportunities for crowd control and other nice little advantages a KMS runner would absolutely need.

Also, enemies cannot block attacks from behind, so if you need to get rid of one quickly, position yourself behind an enemy on the ground as he/she rolls onto his/her feet and do a charge punch, followed by a high side kick. Be ready to retreat in case the enemy backflips away instead of going flying.

Light enemies are very useful for crowd control, too, as a half-charged charge punch will get them high enough that you can do the mid-air roundhouse (Forward + Triangle in front of a sufficiently launched enemy). From my experience, they seem very inexperienced with dodging these punches, even though they can dodge an uncharged punch just fine. A quick jab should give you enough time to do a half-charge punch.







Tags:
PS2
God
Hand
GodHand
TipsandTricks
Strategy



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