Godot 4.2 Jolt Physics 0.12.0 Performance Test. How Many Rigid bodies It Can Handle ?

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Testing the Godot 4 Latest 4.2 Version with Godot Jolt Physics Extension's Latest Version 0.12.0 for 3D Games and Other 3D Projects which may use huge number of physics bodies (objects). How many Rigidbodies It can Handle. The Default Physics Engine is very bad in 3D Side.

System Specs:
GPU: Nvidia GTX 1050 2GB
CPU: Intel Xeon X5670 6 Cores 12 Threads
RAM: 14 GB DDR3
Windows 10 Pro 22H2

I am planning to use Godot 4 for my 3D FPS Games and other projects. I think Godot Game Engine 4 with Godot Jolt Extension can help me in future projects for creating a game with many npcs and objects in my game. This demo is created with GDScript and can be optimized more. But I already using Multi Mesh Instance. C# and C++ can also help to gain more FPS and draw more rigidbodies.



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