Godot 4.2 Tower Defense Tutorial - Part 12 (Enemy Waves Part 2)
Hey hey everyone. Hope you are doing well. Me? Well, I'm trying to push out content with the very real risk a box is going to fall on my head!
Still, I managed it (sort of!). In this one, we'll get enemy waves working properly. Or at least, get the proper plumbing in place for correct waves to spawn.
As always, I appreciate all feedback, good and bad (although I prefer good if I'm brutally honest). A like is a winner. A subscribe is a true champion :) But just a comment if you fancy it too. Basically don't be a stranger !!
All the best folks. Hope you enjoy it.
Links:
Source code on Github: https://github.com/WideArchShark/godot-tower-defense/tree/tutorial_12a
Chapters:
0:00 Introduction
0:10 Broadcast interruption
0:37 More intro
1:15 1K Subs... Thank you!!
2:10 Enemy resource update
3:00 Update to Enemy class
4:22 Updates to Main class
6:00 Updates to Animations
7:07 Fixing an annoying bug!
11:15 Create the Wave resource
15:50 Testing the Waves
19:50 Setting up wave "states"
25:00 Testing the states
25:28 Identify if wave is complete
31:23 Improving wave completion
36:30 Outro !