Godot 4.2 Tower Defense Tutorial - Part 13 (Value System)
Hey good people, I hope you are doing well, unlike me, feeling sorry for myself with Covid! Still, what better way to pass the time than stick another tutorial out :)
In this simple-ish one, we'll create the functionality to buy turrets/activities, rather than just be able to constantly throw them onto the map. I haven't balanced it very well, but you'll get the idea and I hope you can take it away and tidy it up.
As always, I thank you for even being here. I'm loving riding the Godot train right now, so I hope you'll throw in a like and maybe even subscribe if you haven't already. I try to respond to all comments, so let me know what you think.
Enjoy!
Links:
Github: https://github.com/WideArchShark/godot-tower-defense/tree/tutorial_13a