
Godot Finally Gets Occlusion Culling!
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Published on ● Video Link: https://www.youtube.com/watch?v=IGIoDFLsYB0
Godot 3.4 Beta 2 was just released, and among several other new features, we finally get Occlusion culling. Implemented as a series of rooms and portals, OC should enable faster and more efficient 3D games.
Links
https://gamefromscratch.com/godot-3-4-beta-2-released/
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Tags:
BSP
Engine
Game Dev
Game Development
Game Engine
Godot
Godot 3.4
Godot 4
Godot3D
Occlusion
Occlusion Culling
Occlussion Culling
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