Going Smuggling | Crossroads Inn - Part 2 (Tavern Management RPG)
Crossroads Inn continues as we smuggle many barrels of wine under the nose of the pompous Rockburry and despite his constant checks on us, and even a few inspections on our tavern from his heavies, we somehow manage to get away with it.
Our tavern expands as we're able to access the first floor storeroom, so we hire a drudge to do some of the heavy lifting work around the place.
We also begin to prepare for the upcoming wedding celebrations by making sure our tavern can prepare food, so we go for some delicious breaded mushrooms and some delightful grilled sausage!
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Crossroads Inn can be found here: https://store.steampowered.com/app/867290/Crossroads_Inn/
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Crossroads Inn is a real-time management sim with role-playing games elements. The game consists of two unique modes offering totally different experiences.
In Sandbox mode gamers will focus solely on managing their business and economy – to build their very own tavern, hire and oversee staff, manage the supply chains and create new dish recipes. In Campaign mode, micromanagement is just a prelude to a rich story as the kingdom is in turmoil and a shift of power is expected. Your Inn will soon attract the attention of important political and military figures, who are desperately trying to hold on to the reins of power. Gamers will become part of a large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests inspired by RPG games – You will even have a damsel in distress to save!
A List Of Features Includes:
Real-time management sim and RPG in one!
Two distinct game modes: an epic Campaign mode with a non-linear story (12 different endings!) and nearly endless Sandbox mode dedicated to hardcore sim fans
A rich and detailed lore with feuding factions and powerful organizations – choose to forge alliances or work against others in an original low fantasy setting
Once in a lifetime culinary adventure designed in cooperation with the experts from Nerds’ Kitchen! Discover recipes, create new dishes and serve varied menus to attract different social groups
A complex tavern economy simulation with various groups of customers, special guests, unique and regular employees, dozens of resources and facilities to build and develop - all binded together with a network of reliances
Original soundtrack composed by talented team including Marcin Przybyłowicz (The Witcher 3) and recorded with traditional folk instruments from various cultures and eras
Expanded in-game culinary recipes along with a fully developed nutritional system created to influence relationships with different guests and fractions
Extensive in-game editor that allows to fully modify game and to create your own campaigns, scenarios and adventures with access to all game assets
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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