Google for Games Developer Summit Stadia specific sessions

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Google for Games Developer Summit Stadia specific sessions #googleforgames #Stadia #TeamStadia #Stadia100

During the stream I will be giving away 2 games on Stadia, My Hero One's Justice 2 & Troll Hunters Defenders of Arcadia. I'll be streaming the following five Stadia-specific sessions
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The Stadia Keynote – Careen Yapp, Strategic Business Development Manager

Strategic Business Development Manager Careen Yapp will share the latest on how we’re improving the Stadia platform for developers and publishers.
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Play Testing Made Easy on Stadia – Ryan Bartley, Product Manager

Stadia’s infrastructure and tooling allow you to instantly and securely test your gameplay no matter where you and your team work. This talk will take you step-by-step through the new tooling and how to effectively utilize them to scale your internal and even external playtesting efforts .
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How to write a Windows emulator for Linux from scratch – Marcin Undak, Senior Software Engineer

This talk will dish out a detailed overview of the technology behind Google’s solution for running unmodified Windows games on Stadia.

This is a deep technical walkthrough of some of the core concepts with the goal of allowing curious programmers to better understand such technologies and potentially build their own.
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Stadia Adventures in slow server code on Unity – Scott Wardle, Technical Solutions Engineer

Pull up a chair for a story about profiling, debug build performance, job managers, and getting the burst compiler to work on a legacy Unity project called Stadia Adventure.

Longtime C++ game engineer Scott Wardle finds an odd performance bug that inspires him to optimize Stadia Adventure server code.

After getting stuck at first, he makes a model app to work out how to use Burst.CompileFunctionPointer and get Unity’s Job System to run Managed C# code. This optimizes the Stadia Adventure’s strangely slow server code, finding a debugger bug along the way.
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Profiling on Stadia – Pierric Gimmig, Software Engineer; Michael Anttila, Software Engineer

The Stadia DevX team is developing its performance profiling solutions for both the CPU and GPU. In this presentation, learn about the philosophy behind our CPU and system profiler and GPU analysis tool.
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Try Stadia FREE: https://tinyurl.com/azvd2y9s
Get MORE with Stadia Pro Free Trial: https://tinyurl.com/np8n3sk5
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The Stadia Pro Game Monitor (http://tabsoft.co/3sfCfWJ) is an interactive web dashboard that shows various visualizations regarding the Stadia Pro subscription including:

- all claimable Stadia Pro Games
- quality and quantity of Stadia Pro Games
- costs and benefits of the Stadia Pro Subscription

The Dashboard is highly customizable and can be adjusted to your personal subscription history.




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Tags:
#googleforgames
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#gamedev
#indiedev
#unity3d
#unrealdev
#gamedevevent
game developer summit
Stadia
#TeamStadia
video games
videogames
Google Stadia
cloud gaming
Stadia Pro
GamingScarrmy
#Stadia100
Stadia100
Google
Team Stadia
Virtual Game Developers Summit
game developer tools
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cloud native
Jack Buser
Careen Yapp
Android
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