Google Stadia should have stayed in beta

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Reported today on The Verge

For the full article visit: https://www.theverge.com/2019/12/18/21025576/google-stadia-editorial-assassins-creed-beta-game-library

Reported today in The Verge.

Google Stadia should have stayed in beta

I have been playing a lot of Stadia lately - not because I think Google's game streaming service is amazing, but because, in order to get anything out of Assassin's Creed Odyssey (about which I have many thoughts), you have to play a lot. It's a long game.

I have put in enough hours in enough conditions to say that this is a beta product, and Google should have labeled it as such and launched it differently. Because even in the best conditions, this ain't the best. I have what I think is probably the most ideal connection imaginable: Google Fiber (technically Webpass) in Oakland, 500 up and down with very low latency, and I still get weird internet lag jitters sometimes. Woof.

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Woof, but also, shrug? I find that, by and large, it works well enough for me, and I love that I can play it on many different devices (including a Surface Go!). I still have faith that the technical / bandwidth issues are solvable.

The more I think about it, the more I realize that, as with the Xbox One launch, the biggest problem with Stadia is simply the size of the game library.

So while I'm happy that Google Stadia finally kept a promise with three new games and its first exclusive feature, I think it's way too little - though not necessarily too late. If Google can do even half of what Nintendo achieved in




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