Gore reviews - Red Orchestra 2 \ Rising Storm
A review of the gore effects in Red Orchestra 2 and Rising Storm (Tripwire Interactive).
All of my gore reviews can be found here:
https://www.youtube.com/playlist?list=PLE8BZenM9K-AH6yrlnnWkhXmvhlQCsMIj
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Background music:
Sandstorm
https://www.youtube.com/watch?v=m8A_Ry4hisY
When The Dust Settles
https://www.youtube.com/watch?v=4WA_5h7SVDk
Devil`s Courtyard
https://www.youtube.com/watch?v=l9LxTLA2aU0
Deadly Obsession
https://www.youtube.com/watch?v=5zfPxx1SQp8
About Gore Reviews:
Gore Reviews is a review series reviewing blood and gore effects in games that are considered gory.
Attention to detail will be rewarded with high scores, while flashy, but superficial effects (such as blood puffs) will not impact the score much.
The final score is calculated by the following categories:
Body damage - 30%
Environment - 30%
Animations and sounds - 30%
The feel - 10%
Why is gore important? It's simply feedback for the action on the screen. What's more fun, seeing detailed response for every hit you make on an enemy or seeing the enemy sleeping peacefully after a mortar exploded by their feet? Compare 1987`s Robocop movie to 2014`s Robocop movie. Also "Saving Private Ryan" wouldn't have nearly the same effect without the gore too.
Bodies and blood stay guide:
Go to: C:\Users\[username]\Documents\My Games\RedOrchestra2\ROGame\Config
Open the file ROGame.ini using notepad
Use the search function for FXLifetimeMultiplier=
Set the value, mine is set to 40, should look FXLifetimeMultiplier=40.000000
That was the value for bodies
For bullet holes (on the environment) and blood use the search function for:
MaxBulletImpactDecals=
BulletImpactDecalLifetime=
DecalLifeSpan=
Experiment for what works best for you.
My settings:
MaxBulletImpactDecals=999
BulletImpactDecalLifetime=100.500000
DecalLifeSpan=999.0
Learned to do that from this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=149065379
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