Gothic 3 Full Game Walkthrough Playthrough Longplay Gameplay 1/2 *2 Endings
Gothic 3 Full Game Walkthrough Playthrough Longplay Gameplay, Let's Play almost No Commentary :) 1/2
Link to Part 2 Gothic 3:
https://youtu.be/FvevUy1Sl9k
After fighting for survival in a mining colony ( Gothic I ), after fighting orcs all over the island of Khorinis ( Gothic II ), after discovering that Khorinis hides much more, much older dangers than the orcs ( Gothic II: Night of the Raven ), it's time for the third part of Gothika, which gives us a piece of the mainland. The world presented in Gothik III consists of three great lands: the desert Varrant, ice-bound Nordmar and Myrthana, maintained in the European, medieval climate. This is an area roughly four times larger than even Night of the Raven offers . The fight against the orcs, which began in earnest in the second part of the game, has come to an end - the humans lost it to the ground. All the cities of Myrthana were under the control of orc troops, people were enslaved or agreed to shameful work for the occupier, while King Rhobar with a handful of loyal paladins took refuge in the capital - Vengard - under the protection of a magical barrier. The same as the player's prison in the first part. The player - together with his companions who have always accompanied him in adventures: Lee, Lester, Gorn, Milten and Diego - arrives at the shore of Myrthana to immediately engage in battle with the orcs. His further actions, however, are no longer limited in any way. He can fight for the liberation of Myrthana alongside the royalists hiding in the forests, he can join the orcs and work for them to strengthen their victory, As in previous versions of the game, the player cannot create a character on their own, but their development has been significantly expanded. Compared to its predecessor, sword fighting has been made much easier, while losing a lot of the previously offered possibilities. On the other hand, the player can now learn to fight with two swords. In addition to practicing in hand-to-hand combat, the player can develop his character in the direction of archery or magic. The latter presents itself somewhat differently in Gothic 3 . The runic magic that the player used so far has been annihilated by the necromancer Xardas and now the spells are based on the knowledge of the ancients, which the player is able to gradually assimilate - although it boils down to using a standard set of spells, starting with a fireball, on a fiery rain ending. However, the greatest asset of the third part of Gothik seems to be the sophisticated construction of the world, 20 cities and human settlements, the largest of which bring to mind the capital of Khorinis. The visually very diverse world goes hand in hand with the richness of flora and fauna, with the circadian rhythm to which everything that lives is subordinated. The player has 600 missions to complete and many not always obvious choices, which the freedom of action does not make it any easier. You can learn blacksmithing, alchemy and cooking skills. The biggest downside is the very poor technical level of the game, which resulted in a series of patches published right after the premiere.
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