Gottlieb's Argus Arcade
In the game, the players controlled a Superman-like character tasked with protecting lumbering citizens on the street below.
Enemies would swoop down and punch the character; blocking or pushing the Protector around. But the enemies' primary purpose is to abduct/kill the citizens below. The player's character is invincible, and the game ended when all the citizens were killed or abducted. Each round has a number of enemies that must be dispatched before going on to the next. Each round has a different theme, though most are the same save a different backdrop. The even-numbered rounds are identical to the odd ones save that they have a 'night' version of previous round. Some 'themes' repeat before new scenes appear.
The player controls his character with a trackball and 2 buttons. One button fires shots at enemies. The other when pressed catches falling citizens (who will otherwise die if falling above a certain height, ala Defender) and vehicles that enemies pick up.
Some superhero-like attackers abduct citizens, damage buildings and hurl rubble. Robots appearing in later waves roam the street and hurl citizens to lethal heights requiring rescue. 'Electrodes' drop from the sky, land and explode if not destroyed. Particularly sinister lethal globs are sent down by a flying-saucer like craft which transform into monsters that eat the citizens. For some reason - possibly due to a bug - sometimes shooting the flying saucer causes a citizen to appear in its place and fall from the sky.
This is the score system:
Rubble: 150 points.
Robots: 150 points.
Kidnapper: 200 points.
Wrecker: 200 points.
Pest: 200 points.
Electrodes: 300 points.
Blobs: 300 points.
The game supports competitive multiplayer, with players taking turns in every round, the player that gets the high score wins.
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Email: insertcoinarcade@outlook.it
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