Gran Turismo Sport - Lamborghini Huracan LP610-4 2015 - Test Drive Gameplay

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Gran Turismo Sport
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Let's Play
Duration: 31:27
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Gran Turismo Sport - Lamborghini Huracan LP610-4 2015 - Test Drive GameplayThere are three minor graphical issues that keep the game from a perfect score. First is the obvious level-of-detail (LOD) pop-ins on opponent cars as they get close. I was under the impression adaptive tessellation made this a thing of the past.

Second is the shadows during a race: they flicker on the car exteriors, and remain oddly out of focus on the road surface until you’re a few feet away. The best place to spot this is on the tourist layout of the ‘Ring, where there’s a line ahead of your car that shadows instantly become more defined.

The final visual issue is the wimpy-looking rain effects. Currently, rain only happens on a handful of gymkhana-style events. The road surface looks great, with reflective puddles of standing water. But the rain is a light misting. It’s an unfortunate reminder of dynamic time and weather being cut. This weather trailer for GT5 looks more impressive.

You’ll note I haven’t really talked about Scapes. Snapping a still image in this mode can easily provide you with a pro-looking shot that can fool people into thinking it’s real. And it should do that, because that’s what these are: real photographs. Only the cars are computer-generated content here.

Scapes can be a lot of fun though. It’s pretty straight-forward to set up a shot, and while it offers less creativity in terms of camera placement than the old Photo Travel locations of GT6, the variety on offer makes up for it. Just note that there aren’t 1000+ locations available: there’s 1017 photos. Some of them are very similar, just with the camera panned 30 degrees.


Sound Design –
I’d like to report a death. The long-running joke about Gran Turismo’s engine notes and vacuum cleaners is no more.

The sound team at Polyphony has done its homework. One of the first cars I bought in-game was the gorgeous Lexus LC500. I’d been around an RC F a few days prior, and the LC500 sounds nearly identical. That old-school V8 blat is present in the game, and I find myself shifting gears in the car just for the sound. That’s not something I could say about previous GT titles.

The 911 GT3 RS also sounds quite close to the real thing. It’s a tad muted from cockpit cam, but in replays or chase, the flat six sings.

It’s a little harder to judge the accuracy of other cars in the game, as so many of them have no real-world counterparts. But none of them feature the asthmatic V6 sound of the poor C6 Corvette in GT6, so that’s a win in my books.

Of course, it isn’t all just about engine notes. The sound engine is nuanced: you’ll hear a helicopter overhead as you slice through corner. Dip a tire off-track and the wheel wells will suddenly get very talkative. Tire squeal actually sounds different now depending on what the rubber is doing.

In the racing cars, gear whine can be a little overbearing. It might dominate the interior experience in something like the BMW M6 GT3, with its industrial-sounding turbo V8 getting drowned out. But a Corvette? Those things are loud, shake-you-to-your-bones animals, and that doesn’t come across here.




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Gran Turismo Sport - Lamborghini Huracan LP610-4 2015 - Test Drive Gameplay



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