Grandia Xtreme Debug NTSC-U

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Published on ● Video Link: https://www.youtube.com/watch?v=65Dx36MxLJk



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Duration: 8:53
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Finally got around to doing a video of this game. I was planning on doing a video on this for a long time, but I had some issues with recording it. As you can see, this video has a lot of graphic defects. All of them are caused by using the GSDX plugin. I wanted to render this video at the highest quality possible and so I had to use the built in recorder on the plugin to create this video with no frame loss. There exist other video plugins that don't have this issue but they don't have a working video recording feature as far as I know.

But anyway, on to the video itself. Like Grandia 3, there are no configuration files you can modify to bring the debug up - so you have to create a code to activate it. At the time when I got this code to work, there was only a code for the NTSC-J version. I worked on porting the code over by creating two memory dumps (one with the code on and another with the code off) to look at the differences caused by the code being on. I then analyzed the memory regions around the changed parts of the RAM and then went ahead and dumped a third memory dump of the NTSC-U version and looked for the same memory region to port over the code. Obviously there are other ways to do this, but at the time I did this I was fairly new to porting codes.

Here are the raw codes for US and JP versions (don't have the EU version so I didn't port the code over, sorry - I might do it later when I'm bored). Use something like Omniconvert to convert the raw code to AR/Codebreaker/etc:

NTSC-J:
004F039C 00000001

NTSC-U:
004F0D1C 00000001

You use it similarly to how you use the debugger in Grandia 2 and 3. At any point, you press either select or start (I think it was select) to bring up the debug menu. One of those buttons also does a debug pause, which stops everything allowing you to make adjustments in the debugger without being interrupted. You use the directional pad to navigate, X/O to select, L1/L2 to change pages, and that's pretty much it. On the first controller, you can hold down R2 to run really fast - but that's pretty much it. You can bring up the debugger in a battle by using controller 2 as well, but things are different there. Feature wise, many of these can be found from Grandia 2 so you won't have an issue if you're familiar with that.

This is a pretty decent game, but it's not as good as Grandia 2 in my opinion. So if you ever wanted to check it out with cheats to help make it easier, using this debug code will help you see everything it has to offer. So enjoy.

(The next video might be either the Japanese version of Lunar Silver Star PSX or the Japanese version of Legaia 2 PS2 when I get around to it).

This video was recorded and played using PCSX2 R5127 @ 1080p. I then muxed the audio/video file together with Virtualdub and then used SUPER to convert to MKV @ 30fps. Also sorry for the speratic movement when going through the menus - the game played at a very low framerate while recording so I didn't know how long I should stay at a menu. Just pause the video if you'd like to take a closer look.







Tags:
Grandia 2
Xtreme
debug
beta
prototype
Game
code
pcsx2
debugger
hacking
hacks



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Grandia Xtreme Statistics For Tom Braider

Tom Braider presently has 2,098 views for Grandia Xtreme across 1 video, with his channel publishing less than an hour of Grandia Xtreme content. This makes up 1.00% of the content that Tom Braider has uploaded to YouTube.