Gravity Lab - Locomotion only test (public beta)
This is a test I did specifically because the developer requested feedback on their beta locomotion features, see here: https://www.reddit.com/r/Vive/comments/9zdq9k/need_feedback_on_locomotion_options_for_my_game/
It is in no way going through the actual gameplay mechanics of the title, something I tried to communicate with the video title. I updated it to be extra clear.
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Going through the locomotion options, relating them to what I would prefer, like and/or expect. Quite a bit of discussion so almost too much to summarize neatly, but I did an attempt.
In short, there's plenty of options, and something for everyone likely. Personally I would like a few tweaks, minor additions and maybe combo options.
1. A bit surprised that smooth locomotion slows down when angling my controller, did not expect that, and do not prefer it to having speed entirely dependent on the touchpad input, or even a constant speed.
2. Having press-to-move is pretty uncomfortable on Vive-controllers to me, and for both of my controllers I cannot press down in the top right quadrant so cannot travel there. Having a checkbox for touch-to-move. An alternative is to have the entire touchpad as a single move-forward button.
3. Really like the dash on teleport AND the instant teleport. What I do not like is teleport with fade-to-black, that disorients me terribly, so only good teleport options here. Nice.
4. Arm waving and world grabbing could also use the touchpad for grabbing instead of only the grip buttons, this as grip buttons to me are uncomfortable to use in the long run.
5. With a Vive and a pretty good play area I don't care for artificial turning, really. I would love if there was an OFF option as well.
6. Lastly, what I would deem as my optimal setup, would be to have smooth locomotion on my left touchpad, teleport on my right touchpad (like in Gunheart) and then world grabbing on the grip buttons.