Cubism Demo, Test 2

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Published on ● Video Link: https://www.youtube.com/watch?v=Q_tDPDIxN8s



Duration: 40:51
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Game at: https://store.steampowered.com/app/804530/Cubism/

I've tried this before, but decided to give it a go again as the demo has been updated and I did not have a public video about it here, so why not.

It's a lovely geometrical puzzler. Thoughts this time around:

- The locked padlocks on all levels had me wonder if I had missed something, but apparently all levels are unlocked in the demo, while not showing up as unlocked, which confused me. Or at least, there was nothing telling me the levels were actually accessible.
- Very nice to have audio queues for starting a level and winning. Would definitely love even more audio, it brings a place alive, just tiny things for feedback goes a long way. Right now it's quite the quiet place when actually puzzling.
- Grabbing the pieces can be a bit finicky, especially when doing it without looking, would not mind if the grab zone was a bit bigger, at least when it's floating around and not attached to the level.
- I greatly appreciate the floor grid, it very nicely lines up with SteamVR floor marker, and it has a grounding feel.
- Rotating the level was something I wanted, but I feel like it should rotate locally to the level itself, not to my hand, because now it becomes pretty violent motions when it's far from my hand.
- Might be of interest to set a maximum distance a level can move from the center, as now I could push it into the distance fog never to be seen again. I guess reloading the level would reset the position, but I never tried that so not sure now.
- It's tricky to move pieces when they're close together, I guess it's all about the physics, but it does have me remove other pieces to make it budge. I kind of expect to be able to pull something out even if it's blocked, you know like in real life things will slightly move when applying force.
- The interface and menus are intuitive and functional, nothing to comment on there really.
- The full on 3D levels, that have more than one layer, do increase difficulty quite a bit. I'm both interested in and terrified of what kind of mix of levels that will end up in the final game.