Gravity Rush Remastered Walkthrough Part #21 ENDING & Credits PS4 1080p 60fps

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Gravity Rush[a] is an action-adventure video game developed by SCE Japan Studio and Project Siren, and published by Sony Computer Entertainment for the PlayStation Vita.[6] Directed by Keiichiro Toyama, the core mechanics of the game is the player's ability to manipulate gravity, allowing unique movements and navigation.[7] The graphics are cel-shaded, which in Toyama's opinion stand out from the western photorealistic trend.[8]

Development of Gravity Rush began in 2008 as a PlayStation 3 project called Gravité[b] before being eventually transferred to PS Vita.[9][10][11] AI and visuals were slightly simplified during the process.[8] Director Toyama thought that Gravity Rush overall suited the Vita better, because of "its handy and accessible nature" and "the impression of a different world existing beyond the screen" the player gets by tilting the device.[8] An enhanced version of the game, titled Gravity Rush Remastered, was released in Japan in late 2015 and in Europe and North America in early 2016 for the PlayStation 4.The gravity-controlling mechanics can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something—be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush features role-playing elements, such as leveling up, side quests, optional villains to fight, and a large open world to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to lift and throw objects around.[12]

Toyama commented on the influence the game Crackdown had on this evolution-styled gameplay, as he "really liked the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful".[13]The game was directed by Keiichiro Toyama, previously known for creating survival horror games such as Silent Hill and Siren. He stated in an interview that he conceptualized the idea for Gravity Rush more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on Silent Hill.[14] He cited Moebius's comics he read in his youth as an inspiration for the Gravity Rush world,[12][14] referring to one of his comic books that had "images of people floating in space" as an influence.[14] Anime and American comics were both an influence for the characters.[8][12] However, Toyama avoided making his characters "completely Japanese" in order to foster a wider acceptance of them outside Japan.[13]




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