Grievous Grounds update video: Networking

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Published on ● Video Link: https://www.youtube.com/watch?v=jh-PnJgx5cI



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Networking has been implemented for a little bit at the moment. You can connect to the server, get packages and process them from there.

Because the server will be processing everything the client needs, the FPS will be higher for the clients and there can be no client-sided cheating.

I'll be posting more updates whenever I feel like showing them.







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Grievous Grounds
Leadwerks3D
RakNet
Game Design
Game Development
Indie Game