Griftlands | Rolling Digital | Tutorial Gameplay

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Griftlands
Game:
Griftlands (2019)
Category:
Tutorial
Duration: 1:06:22
1,156 views
24


Rollers! In this episode of Rolling Digital we're going to check out Griftlands from Klei Entertainment. Griftlands is a deck building roguelite game where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore. If you enjoy Slay the Spire, this will certainly be of interest to you!

Intro 0:00
Overview 0:51
Tutorial Gameplay 4:03
Rolling Solo Producers 1:06:10

Griftlands Demo: https://store.steampowered.com/app/601840/Griftlands/
Griftlands: https://store.steampowered.com/app/601840/Griftlands/

"Griftlands is a roguelike deck-building game with elements of role-playing and digital card games. The player starts a game by selecting one of the predefined characters, each a mercenary seeking fame and fortune in on a planetary world that is home to an antagonistic peacekeeper body, pirates, and dangerous creatures. While the layout of the world is the same each game, the events, missions, and other elements within it are procedurally generated on starting a new game.

The game is broken up between moving about on an overworld map and engaging in conversation trees to gain quests or shop, and card-based encounters. At the start of the game, the player's character is given two pre-defined decks of cards, one representing those to be used in combat encounters, and another to be used in negotiations. As the player progresses in the game, they can gain new cards for either deck from quest rewards or through shops, upgrade existing cards to more potent versions, or have cards removed from either deck. Additionally, players can earn special implants for their character that have persistent effects throughout the rest of the game.

Should the player die, the game will restart, but give the player the option of carrying one positive result from the previous run into the new game, such as having made allies with a different character or having an implant available to the new character."

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Created By: Adam Smith
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