Grim Dawn | Mortar Trap Pyromancer (Chaos Javelin) Kite Caster, Exotic Chaos Range, Build, HP Regen
Leveling Progress:
LvL: 32 https://www.grimtools.com/calc/r2Bxd7rZ
LvL: 50 https://www.grimtools.com/calc/gZwrqQkV
LvL: 75 https://www.grimtools.com/calc/nZoLlYkN
LvL: 92-100 (reset of skills and stats, transition from elemental damage to chaos) FINAL GT: https://www.grimtools.com/calc/YNnLKkwV
An exotic build that came about during experiments with crafting items. Pretty easy to assemble as it requires a minimum amount of green stuff, quite flexible in tweaking between medium armor and full glass cannon. The video contains a description of the features of the game play, as well as an overview of the battles with super bosses - which shows that even such a specific build is capable of a lot. Of course, it is inferior in strength to the physical mortar build, but nevertheless it is another offshoot of the Mortar traps. Based on two popular classes with a bunch of debuffs and resistors - Demlitionist and Ocultist as Pyromancer. Shows fairly average crucible results with two buffs, around 8:40 in time. Closes 76 SR, which is for him, if not the ceiling, then quite a significant achievement. Handles nemesis easily and generally not bad with all super bosses except the Box - since I have not even tested this build on him, I can not confirm the results, but I'm sure it's unlikely. Perhaps everyone will have their own ideas on how to improve this build for themselves, but I reserve this right for you. And thank you for your attention to my content, I will be grateful for the feedback and subscription to the channel.
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