I continue to test the balance of monsters and different combinations of artifacts and abilities. This is the third test of a map called Kings and Queens for 6 players, who are given the opportunity to play non-standard against each other without using castles directly. Instead of the standard city building, each player is given their own unique zone - the kingdom, with the unique dwellings of the monsters of their own faction. In particular, the choice provided: gnomes, nomads, water lords, elite units of Erathia, and unique factions of elves and undead. Since it is not directly possible to use the EPM editor, the victory conditions are very simple, capture all the mines. Work on balance changes took several games that I spent with friends and computer opponents, which led to some minor revision of the characteristics of individual units, as well as the processing of some bonuses of the map itself. Since the base economy on the map cannot be based on income from castles, it is now based on paying money for hunting monsters, which gives a strong boost to the mobile passage of the map, and getting more resources than the opponent can get. Magic is now a hard-to-find source and can be learned from outer magical shrines, and each of the factions has its own unique set of artifacts that are designed to support the characteristics of creatures, make their strengths even stronger. So the Elves, for example, have artifacts that enhance shooting, speed and luck of shooters, while Elite Erathia relies on strong defense and enhancing the general attributes of health and damage.
Heroes 3 The Days of Silence PvP Maps Testing, 6P Map vs AI, Герои 3, Герои 3 Моды
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