Grounded In Neurodiversity: Accounting For The Invisible
Channel:
Subscribers:
2,270
Published on ● Video Link: https://www.youtube.com/watch?v=eCPhm_pPmK8
Cherry Thompson, Jamie Knight, Shell Little, Steven Woodgate
Join this panel of accessibility specialists from across the fields of technology and games as we discuss the approaches we take for addressing cognitive accessibility in our professional practice. We’ll share how our personal experiences as neurodivergent people have shaped our work and given us insight into the barriers a surprising number of players face today.
You will gain insight into what it’s like to face cognitive barriers while playing games and how to incorporate that knowledge into core design practices.
Other Videos By IGDA GASIG
| 2020-09-30 | Building on Rock |
| 2020-09-29 | GaConf Online 2020 Day 2 |
| 2020-09-28 | GaConf Online 2020 Day 1 |
| 2020-05-21 | Included By Adaption Or Design |
| 2020-05-21 | Blind Button Masher |
| 2020-05-21 | Championing Accessibility In Any Organisation |
| 2020-05-21 | Reg |
| 2020-05-21 | Accessibility As A Design Pillar |
| 2020-05-21 | Design Considerations For Players Using Voice Commands |
| 2020-05-21 | Audio Description: Seeing Videogame Narrative Through Sound |
| 2020-05-21 | Grounded In Neurodiversity: Accounting For The Invisible |
| 2020-05-21 | Bringing Accessibility To Everyone In Tom Clancy’s The Division 2 |
| 2020-05-21 | Inclusion Through Design Sprints |
| 2020-05-21 | Rallying The Troops: Battle-Tested Strategies for Recruiting Accessibility Allies |
| 2020-05-21 | The New Normal |
| 2020-05-20 | GAConf Celebrates GAAD |
| 2019-10-21 | #GAConfEU 2019 |
| 2019-08-31 | Cognitive Accessibility 101: Gaming Edition |
| 2019-08-31 | Why We Play Together |
| 2019-08-31 | Building An Inclusive Tech Lab: How And Why You Should Too |
| 2019-08-31 | Empower Us! Including Players With Mobility Disabilities [Panel] |
