GTA 5 vs Max Payne 3: Car/vehicle Damage/Explosions Graphics Physics Comparison
GTA 5 vs Max Payne 3: Car/vehicle Damage/Explosions Graphics Physics Comparison
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at Rockstar San Diego with contributions by other Rockstar studios. The engine has been used on several different platforms such as Microsoft Windows, Nintendo Wii, PlayStation 3, PlayStation 4, Xbox 360 and the Xbox One. RAGE initially evolved from the Angel Game Engine originally developed by Angel Studios for use in the sixth generation console era versions of the Midnight Club series and other Rockstar San Diego games.[1]
Rockstar has integrated a few third party middleware components into RAGE like the proprietary Euphoria[2] character animation engine and the open-source Bullet[3] physics engine. Prior to RAGE, Rockstar mostly used Criterion Games' RenderWare engine to develop various game titles, including the PlayStation 2, Xbox, and Microsoft Windows installments of the Grand Theft Auto franchise.[4] Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering on the PC platform.[5]
GTA 5
The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities.[35] The Euphoria and Bullet software handle additional animation and rendering tasks.[36] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games.[37] Analyst estimations place the game's combined development and marketing budget at more than £170 million (US $265 million), which would make it the most expensive game ever made at that time.[38][k]
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