Guild Wars 2 Thief Roaming Episode 5 "Foreign" Outnumbered Fights, Oneshots and Outplays
New patch but same ol' shiz.
Mix of pre-patch and post-patch clips. Video includes D/P Dash, D/P Bound, Core DP, Core S/D, S/D Bound, DE Rifle (ew), DE D/D / S/P (build stolen from Azza, i am a thief what you expect?), Core D/D, S/P Bound, and S/P Dash gameplay.
My Other Roaming Videos:
https://www.youtube.com/playlist?list=PLhIZWazEXpsq4Utqv2LA2ecpQjdJGmZbj
LONG PARAGRAPHS TALKING ABOUT BALANCE BELOW:
I have been able to cope with the nerfs on thief, although apparently the damage is getting nerfed even more on the 17th according to Zenyus. I would like to seem arenanet significantly nerf assassin's signet in exchange for higher power coefficients across the board. Please either delete and replace pulmonary impact or make it relevant again. It's currently so pointless. Please buff swipe to 900 range, and remove the unblockable effect of it or and raise the cool down back to 20 seconds when traited. I would like to see Shadow Arts be replaced by deadly arts in the meta. SA's ability to heal every second in stealth needs either a substantial nerf or needs to be reworked to reward a player when they exit stealth. Deadly Arts needs some sort of buff, preferable something related to dual skills.
As for other classes that I play, power revenant is garbage now (due to the removal of stunbreak on legendswap and overly harsh dmg reduction on offhand sword and staff 2) warrior is still pretty good although it just feels like an absolute tank and not really a damage dealer, core guard is really fun and quite strong, Dragonhunter is also good but longbow 3 is dogshit.
OP Crap:
As for Soulbeast, it is still insane and would have been close to balanced in the last patch but not now when everything else is 2x weaker. In order to effectively nerf soulbeast, Arenanet needs to nerf their damage modifiers (Ex: 50% more dmg on interrupt shouldn't exist, Sic Em should be 25 vuln rather than just a flat 40%). Also I think auto attack pet damage should be reworked to hit when players land a hit. The entire idea of a NPC just freely casting damage on you without player interaction makes for skill-less play. On CC for pets, there should be a similar aoe icon to scourge when they use shade. Condi revenant needs some nerfs to its ability to have dmg reduction. Oh, and Core Necromancer is just pure aids.
CC skills across all classes look super stupid right now. It's one thing to nerf a near instacast cc skill to deal no damage but skills such as prime light beam, bull's charge, both the shiro and glint elites should have a little kick to them. Such skills should hit around 2 to 4k on a crit imo (Only reason prime light beam should be around that range and not more is because of holosmith's access to stealth). While other skills such as bandits defense, headbutt, shield bash, spear of justice and point blank shot are reasonable positioned to deal practically zero damage. If reaper sustain is not dropped, Reaper shroud 5 should hit from 4 to 7k at 25% hp level. It's so telegraphed even with quickness.
I am a little scared about what this new expansion might do to balance. As in the previous expansion packs, they made each new elite spec so strong that it practically forced you to play that elite spec for a time. Which is good for bringing in money but certainly not for balance and unfortunately Arenanet is a business so you can guess what they are going to do. That said I am excited to see what they have cooked up for elite specs and for sPvP and WvW (if anything at all lol).
Builds:
DA DP Dash:
http://en.gw2skills.net/editor/?PawAgqVlRwyYYsNWJOMXnNVA-zVZYBB9OEigY0R7BVKNFBtVA1lAZGC2eQCj9wbR/TL-w
SA DP Dash:
http://gw2skills.net/editor/?PawAgqVlRwEZYsNWJeUXntVA-zVZYBB9OEigY0R7BVKNFBtVA1lAZGC2eQCj9wbR/TL-w
DA DP Bound:
http://gw2skills.net/editor/?PawAgqVlRwyYYsNWJOMXnNdA-zVZYBB9OEigY0R7BVKNFBtVA1lAZGC2eQCj9wbR/TL-w
DA SD Bound:
http://gw2skills.net/editor/?PawAwiVlNw6YYsNWJOMXnNdA-zVZYBB9OEigY0R7BVKNFBtlA1VAZGC2eQCj9wbR/TL-w
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