Guilty Gear Strive - Ky - Exploring Mix Further

Guilty Gear Strive - Ky - Exploring Mix Further

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Published on ● Video Link: https://www.youtube.com/watch?v=VgulftLqUdU



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There was a good point in the comments to https://www.youtube.com/watch?v=5FMeAfgsdY4 about the lack of low option to make it true high/low mix, so I decided to lab this real quick.

1. Low option does exist and you can't mash out of it. Block stun from RC makes it nigh impossible. But you can throw.

2. If you go for the low option, your opponent can't stand block until the very moment low comes out. Sounds and feels really weird, I assume you just transition to stand block if high is coming, but I'm still not completely sure this is how it really works - RC-timing-wise 2 recordings seem bout the same, so this is the only explanation I have atm. If you go for stand-block as by-default reaction after getting hit with high option once or twice, it's hella confusing when you can't stand and low is already coming. But then you realize that the fact you can't stand is actually indicator there will be no high, so you can just continue crouch-blocking and throw.

3. Personally I was unable to throw in high version of the mix, but this requires further testing.

Overall there are ways to deal with both high and low, but seems like you gotta be very prepared mentally and be quick about your decision making. Also, for those willing, you might wanna test it further, since I was really short on time with this one. If you have any thoughts or suggestions, leave a comment, this type of discussions usually make my day.







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Guilty Gear -Strive-



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At this time, nanashi@gaming has 406,359 views for Guilty Gear -STRIVE- spread across 377 videos. The game makes up 9 hours of published video on his channel, or 76.85% of the total watchable video for Guilty Gear -STRIVE- on nanashi@gaming's YouTube channel.