Guilty Gear Strive - Ky - Simple RPS around soft knockdown gimmick introduced earlier
Direct continuation of https://www.youtube.com/watch?v=SE6QyWWyhlA.
You can do a lot more, but:
1. We probably shouldn't rely on gimmicks too much in the first place.
2. The RPS itself is not particularly strong, it's designed to provoke and pollute mental stack.
3. I did my best to stick to safe and relatively low-commitment meterless options.
This is something I personally want to try incorporate into my game vs Leo, to have some rotation of options on soft knockdown, when he has 50 meter. I do have other more substantial ideas (and they don't involve neutral jump), but I'll get to them later.
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