Guilty Gear Strive - Ky - Testing basic options after midscreen grab into CSE
Conditions: Ky has 50 meter, Leo is meterless.
Notes:
1. The only guaranteed "strike" are light buttons (2p, 5k, etc). Otherwise Leo is simply ignorant and Ky is ballsy.
2. Grab is extremely hard to time. Needs PRC if they backdash and 2d explodes Ky. Incredibly high risk.
3. Making post-CSE moment a "guess-point" is not worth it majority of the time, better hit them with 5k and RPS from there.
4. Once they are used to 5k, maybe 5d once in a while and forget about it, especially without good life lead.
5. 5d only worth it when you pick CSE after grab as your go-to option, instead of safe jump, and stick to it. Mixing 2 approaches will spoil required 5k conditioning.
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