Guilty Gear Strive - Ky - Huge CSE knowledge check vs DP characters
2k 2d CSE is great situation for Ky when they don't have meter (to punish with inv super). Part of the reason is because you get a pretty much guaranteed 6k after CSE, given you time it right (close to no delay). Ky can establish an RPS around 6k here and it's generally slightly in his favour, regardless of what defensive options they use.
This doesn't really apply to DP characters though. You HAVE to delay CSE, because otherwise they can hit you with DP. That means you only have enough plus frames to hit them on block with c.S or 5k. The former is harder to time, but it applies to both parties (they might be afraid of c.S CH).
Personally, I suggest we just go for CSE 6k anyway and only delay it when they pass the knowledge check. And remember, if they have meter, make sure you don't go for CSE at all, unless you absolutely sure they can't hit your with a super. Leo definitely can.
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