Guilty Gear Strive - Ky - Testing j.D safe jump after corner grab
Idea taken from https://www.youtube.com/watch?v=rT1EBlsMbd8. My thanks to dark1800, who mentioned this safe jump in the comments.
Note that j.D should not be buffered, there is a tiny delay. If you have trouble with this one, replace j.D with 5p frame-kill into j.H. I personally find it bit more difficult, but people are different.
Other possible safe jumps, but more suitable for mid-screen, since they are harder to time imo:
- https://www.youtube.com/watch?v=EyAjWvxEX_w
- https://www.youtube.com/watch?v=_x3oFJmuj48
- https://www.youtube.com/watch?v=aIJXsbra41A
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