Guilty Gear Xrd Rev 2 Arcade
This are all the new diofferences in this version of the game:
-The HUD is re-hauled.
-There are adjustments to the camera.
-The game includes three new episodes, taking place shortly after -Revelator-'s Story Mode.
-It includes two additional characters, Baiken and Answer.
-Balance changes include new animations, effects, limitations, etc., for the entire roster (see Change Log and Ver.2.10 patch notes). New moves added are:
Ky's Down Right + Heavy Slash is changed.
-Millia's Heavy Slash version of Silence Force is added, and her jumping Heavy Slash is changed.
-Axl's jumping Right + Kick and jumping Down + Slash are added.
-Ramlethal's Marteli and Forpeli are added.
-Venom's Down + Heavy Slash is changed.
-Bedman's Right + Heavy Slash is changed.
-There are new Episode story scenes for Jam, Haehyun, Raven and Dizzy.
Dizzy and Haehyun, DLC characters in -Revelator-, are included as default characters in the standalone Rev 2.
In terms of controls, movement, and attacks, the game remains virtually unchanged from Xrd -Sign-. It reintroduces Throw Breaks from Guilty Gear XX Λ Core, which occur when two players attempt to normal throw each other at the same time.
Another new addition is Stylish Type: It introduces an extra button (Special, SP) for performing specials and Overdrive Attacks. Connecting normal attacks in sequence results in situational auto-combos and blockstrings, and in neutral may block mid and high attacks automatically; however, stylish characters take 20% extra damage from attacks.
Burst Overdrives are also introduced. The character's cinematic Overdrive Attack can be used as an augmented Overdrive that costs both 50% Tension and the entire Burst Gauge, and is performed by doing the Overdrive's command + Dust. They have fully invulnerable start-up and deal 25% more damage than their regular counterparts. Successfully landing one restores a third of the Burst Gauge.
Homing Dash (Right after a successful Dust Attack) now forces the opponent into a tumble with the character pursuing them, normal attacks re-tumble for a while, then cause the opponent to plummet; if the opponent reaches the wall, they still stick to it. As with Homing Jump, normal attacks can be cancelled into other normals freely for a short period of time.
Blitz Shields were also altered: a successful rejection now slightly refills the Burst Gauge, and a crouching shield can now be done with Down Right + Heavy Slash + any attack button except Dust, but it no longer rejects mid attacks. Similar to Dead Angle Attacks, Blitz Shield on the ground can be followed up with a Blitz Attack by holding Heavy Slash; by holding it longer, the attack is charged even as it continues to reject attacks and cannot be rejected by a Blitz Reversal at max charge.
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