Gundam Battle Operation 2: Initial Thoughts on The Psycho Zaku MK-2!
A berserker of a unit. 3 instant stuns, a decent machine gun, 2 melees with 4 SWINGS EACH, a double dodge roll, maneuver armor 2, power accelerator 2 and a heavy attack because why not. However, to make up for all of these amazing things the suit has lackluster defenses and very short range melee. The melee also starts off with low damage that increases with every swing. If you aren't getting those constant swings, then you're just doing low damage. Combined with low range damage and the potential damage overall in a match can actually be lower than a lot of other raids.
I can foresee a buff but that doesn't mean I didn't find the suit very fun to play. Definitely not a suit for everyone but if you love combo suits, it may be worth sticking with in case they do buff it in the future.
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