Gust Of Wind - Mysterious and eerie atmosphere, i liked it!
About the game
In a world filled by echoes of an industrial age, mutant gulls have taken over. Scavenging the lands for pneumatic machinery, they are bracing themselves against a threat of "redscarves" - a tribe of gulls getting more numerous while clamoring lands in the name of their leader. A team of ragged warriors is sent on a mission to find a compressor from across the seas. The player character is the stealth expert of the crew, regularly sent on missions to scout enemy bases and commit larceny and sabotage.
In the spirit of old school stealth games, Gust of Wind favors realism over using a lot of indicators to guide the player.
Sneaking
In the dark corridors, light is both your enemy and friend. Guards have a lightness-based sight and hearing.
Non-lethal takedowns
To render enemies unconscious, you can jump on their backs, sneak up to them, or use doze grenades to knock them out from the distance. Just remember to hide the bodies.
Combat
When stealth fails, it's time to resort to the bludgeoning tools scattered throughout the levels. Battles in Gust of Wind are hectic and usually end quickly. In open spaces, there may be room to dodge roll and jump out of the enemy's reach, in cramped corridors you better have a more effective weapon than the opponent.
Freedom of Movement
The small but open sandbox environments often have many routes to completing an objective. Climb elements like ladders, poles and ropes to stay out of sight or reach, and use rowboats for faster movement across the waters.
Gadgets
In addition to weapons and carriable light sources, there are also gadgets like grappling hooks and cranes that can provide an alternative way in.