GWENT: Rogue Mage (Bulwark Deck Vs Chapter Interrogator + Lab Exploration)✔️ Appr Diff. (Part III)

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Started playing last year. Went silent for a few months. Picked up today where I left off and decided to continue my run. This game is INSANELY HARD and it will kick your arse in a heartbeat if you don't know its rules, strategies, card placement/understand card synergies and know each card in general. I am tempted to almost declare, that this is the DARK SOULS and ELDEN RING of fantasy card games in recent years, and it will not be an overstatement to say that by any means. Not in the slightest! This is probably my 5 or 6th run and I have tried all decks and decided that the Bulwark one does the job pretty well (not that the others are bad or weaker). See for yourself and judge on your own accord. You have been warned!!! :) Enjoy this video where I smash the face of this lousy inquisitor.

Useful tips:
✔️ Experiment With Different Builds
✔️Prepare For The Boss, Then Go All Out
✔️ Be Ready For Big Swings
✔️ Spend Energy Wisely
✔️ Build Around The Key Card
✔️ Remove Cards When Necessary
✔️Understand Card Synergies
✔️Plot The Right Pat

Game Synopsis:
Hundreds of years before Geralt and the other witchers roamed the Continent, the Conjunction of Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.
Follow the journey of a young and ambitious mage, Alzur, and his companion Lily, who embark on a dangerous quest to create a living weapon that will eradicate the monster threat once and for all.
GWENT: Rogue Mage is a first standalone single-player expansion to GWENT: The Witcher Card Game. It combines the best elements

A few important questions and answers about Rogue Mage:

Q: 1 - How many full runs (aka fill the tank) do I have to do to beat the game?"
✔️A: 1 - Three per difficulty except Grandmaster. So 12 total. (Novice, Apprentice, Adept and Master)

Q: 2 - Do I always need to increase difficulty to progress the story?"
✔️A: 2 - Yes. You always need to play at your current maximum.

Q: 3 - Is there a way to progress the story without increasing the difficulty?"
✔️A: - No.

Q: 4 - Are there only 3 bosses?"
✔️A: 4 - Yes.

Q: 5 - Can I change the cards in my starting deck other than the keycard? If so, how?"
✔️A: 5 - No.

Q: 6 - Does the map always have the same layout and objective, with a valley that ends in one of those 3 boss battles? If so, does it get repetitive?"
✔️A: 6 - This question is a bit more complex. The general structure of one valley with one boss at the end is always the same. The location of the treasure nodes, one right after the first fight and one at the halfway point, is also always the same. However, the other nodes are random and can offer quite different runs and strategies.
Elite placement and where the blue places of power are is the biggest determining factor for your run strategy. However, the biggest variety in runs comes from the different strategies offered by the key cards and the different potions you can pick. The 4th deck also adds variety(spoiler for the fourth deck: It starts with a random key card and deck, which really makes every run fresh and makes you adapt to what you get )

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