H2H-XMas Map 16 UV-Max in 0:58

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Published on ● Video Link: https://www.youtube.com/watch?v=3eKSv1BU-Lk



Minecraft
Game:
Minecraft (2011)
Duration: 1:01
74 views
11


Map name: Santa Co
Map author: Pavel Hodek

A fairly iconic map in H2H because of the tank and forklift; it's short, but the Doomcute is cool. Gameplay is alright, decent amount of ammo for everything for RL and plasma, although a bit more would make max flow a bit better (as it is, you kinda need good RNG to have decent kills). There's not much to say about the map, really, it honestly feels like it's just a room created specifically to showcase the vehicles (which, to be fair, are done pretty well, so it's totally warranted :D)

The main annoyance for max is the doors on this map; at the start, there's a linedef that closes all of them, and they do not reopen (they would be open in DM I guess). But that linedef is just barely skippable. It's very very precise; you can't do it from the wall, although it is possible with a rev punch boost, but that's random. You have to do it from the middle, and you just barely get the 16+ speed to get it; if you have even 1-2 movement tics in either direction, you either cross it too late or too early to skip it. Naturally, this awful skip has to be done in max because having everything open is much faster (and theoretically means good infights). But my consistency is probably like 1/100, and after grinding it in UV-Speed and nomo, it's pretty painful to keep going. Additionally, it only helps so much as you can't really group up enemies easily, and infights usually don't happen that much (although presumably, you could get really lucky if the chaingunners can take out a rev or two).

Additionally, this route makes the chaingunners behind the fence a lot more annoying; these guys seem to not be a problem in Veinen's route according to his txt, but now when I get there, often it's just one (and the other takes 20 secs to appear), sometimes it's neither. Finally, retaining health is an issue too with all the shitscan spam on this map, but really the worst part of the run is the two outside chaingunners; if not for that, I might even aim for some decent infighting, but as it is, I'm more than satisfied with sub-1:00. Anyway, fuck this run.

Captured using DSDA-Doom v0.24.3







Tags:
doom
speedrun
wad
map
level
run
ultraviolence
lmp
demo
ultra-violence



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