Plutonia Map 30 UV-Speed in 0:14

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Published on ● Video Link: https://www.youtube.com/watch?v=-PqRiXwAktQ



Duration: 0:18
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Map name: The Gateway of Hell
Map author: Milo Casali

I guess I was looking at this map a lot for Tyson, so ideas came to mind over time, including this one specifically for just a UV-Speed IL. At first, I figured I would just do a double AVJ to the ledge at the icon and BFG it, but the problem is you need two shots, and it's just going to end up somewhat slow. Still probably faster than regular route, and later I saw that this was Light_Speed's TAS route. Just death sliding into the thing seemed pretty obvious anyway, though, as that's what's been done on Doom 2 map 30 before, and it's pretty reasonable given the sort of AVJs being done these days. :P

Still, it's quite a difficult spot to aim for as the brain is very narrow and very short, so even if you do hit the right spot, you might be too high and bump the ceiling. Plus you need to actually take enough damage at the start to die for this to work, it's not to uncommon that the chaingunners are just useless at doing any damage to you (that or they just shred you to pieces). :^)

Overall, I think it was a little under 2K attempts for this run. And well, despite that attempt count, this is very likely one of my luckiest runs ever. I had many runs that got a pretty good AVJ, and I would try to complete them often enough, and they were always 15s basically; sometimes close to 14, so I figured it was doable, but mostly mid to high 15s. One run was perfectly placed to get into the hole, and I ended up there with single digit health, but it too would have ended up 15. And moreover, even if you get in there, it's possible to get unlucky with the BFG tracers or mistime it and not end up killing the Romero. As such, my first ever completion of this trick, not only getting the kill, but also ending at 14.97 is fucking absurd, which is why I don't know if I ever had a run this lucky ever (certainly top 5).

The other TAS approach I saw was rocketing the Romero with a double AVJ at the start and then off the platform. That seems far too right to really have any chance of success, and I don't think non-TAS there would even be faster than this. I realized as well that you can even hit the Romero twice from the lowering wall around the chaingunners if you jump to it; the latter is tricky, but doable, but actually hitting Romero seemed really hard, not sure if it's even possible. The cyber and lost souls block much of the line of sight, so getting a clean hit with enough damage to 2 rocket it seems really tough. Still, that would be what I would look into if I wanted to see this run beat, but I'm pretty happy just posting this exit since I want this run to be out there on the leaderboard at least for a bit. Plus that route seems quite painful to do anyway, and I'm pretty done with this map now, heh. :)

Captured using DSDA-Doom v0.24.3







Tags:
doom
speedrun
wad
map
level
run
ultraviolence
lmp
demo
ultra-violence



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