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Hades
Game:
Hades (2020)
Duration: 15:01
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The player takes the role of Zagreus, the prince of the Underworld, who is trying to escape the realm to get away from his unloving father, Hades, and reach his mother Persephone in the mortal world. His quest is supported by the other Olympians, who grant him gifts to help fight the beings that protect the exit from the Underworld. He is also helped on his quest by notorious residents of the Underworld, such as Sisyphus, Eurydice, or Patroclus. The game world is divided between four main dungeons, each representing one of the regions of the Underworld, namely Tartarus, Asphodel, Elysium, and the Temple of Styx, with each new region being unlocked upon clearing the previous locale.

The game is presented in an isometric view with the player in control of Zagreus. The player starts a run-through of the game by trying to fight their way through a number of rooms; the rooms are drawn from a pool of pre-determined layouts, but their order and the enemies that appear are randomly determined. The game has a hack and slash combat system.[1] The player has a primary attack and a secondary "special" attack depending on their pre-determined weapon of choice (out of 6), a magic "cast" that can be used from long range, a dash providing momentary intangibility and mobility which can deal damage when combined with an attack or boon, and a summon attack that can call tremendous power from one of the Gods. Throughout a run, the Olympians will provide Boons, each of which provides a choice of three persistent boosts and effects for that run that the player can select from. The Boons are themed based on the Olympian; for example, Zeus's boons provide lightning damage effects and Poseidon's provide push-back wave effects.

The player will move through rooms to gradually climb up the Underworld; after clearing a room, the player will be given the room's rewards, allowing them to grow stronger or recover lost health points as Zagreus moves closer and closer to his ultimate goal, however should Zagreus' health points drop to zero while he has no "death defiance" tokens left he is defeated and taken by the river Styx back to the House of Hades, which effectively acts as the game's overworld between attempts. Hades features a combination of roguelike and dungeon-crawler elements, where obols and certain types of upgrades are lost upon death and must be collected anew each time, while other types of currency can be used at the House to purchase permanent upgrades that affect all future attempts. After clearing a certain number of rooms in a region, the player will have to fight the bosses of the region to advance to the next, namely, one of the three Furies in Tartarus, the skeletonized Lernaean Hydra in Asphodel, Theseus and Asterius in Elysium, and Hades himself at the very gates of the Underworld.

Between runs, Zagreus can explore the House of Hades before setting on a new escape attempt. Here, the player can use items recovered from run-throughs to impact the meta-game. The player can unlock and upgrade abilities for Zagreus, order construction of new Underworld features that may appear in future run-throughs, or obtain or upgrade new weapons. They can also have Zagreus interact with the various characters of the Underworld and improve his standing with them, which provide narrative elements to the game and may also provide quests with additional rewards. The player also has the option to romance some NPCs as the plot progresses.

Platforms: Nintendo Switch, PlayStation 5, PlayStation 4, macOS, Xbox One, Microsoft Windows, More
Genres: Roguelike, Indie game, Fighting game, Action role-playing game, Shooter game
Developers: Supergiant Games, Supergiant Games, LLC
Engine: Proprietary Engine
Composer: Darren Korb
Mode: Single-player video game
Awards: BAFTA Games Award for Best Game, The Game Award for Best Independent Game, More

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