Half-Life 2: Viewmodel Animations at 110 degree FOV
While messing around with Garry's Mod 13 beta, I decided to see how things looked when setting the viewmodel FOV to the same as my preferred viewscreen FOV. The results are.... very inconsistent, like the viewmodel FOV to-be-used was changed a few times in development.
Interestingly enough, some models show some bits of red near the elbow joint, almost gore-like looking. Leftover from player dismemberment like HL1 had in certain deaths (which reminds me: why did they remove non-zombie gore from the sequel again?)? Or just part of the normal HEV suit design I don't remember because you very rarely see more than the forearms and hands of the suit?
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At present, chk brk has 20,026 views spread across 37 videos for Half-Life 2, with the game making up 11 hours of published video on his channel. This is less than 0.20% of Half-Life 2 video content that chk brk has uploaded to YouTube.