Half-Life Round Mode 0.1

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Published on ● Video Link: https://www.youtube.com/watch?v=V-lHfecwn2Q



Duration: 1:47
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After messing around with my TF2 server plugins in SourcePawn for a while, I decided to revisit Pawn and my unfinished projects regarding HLDM and CS 1.6 plugins for the first time in years. In particular, I was inspired by rtxa's various zombie plugins from aghl.ru which have their own round system, and I wanted to turn it into a standalone thing.

The round begins with a short freeze timer, similar to Counter-Strike, after which the preparation phase starts, where everyone gains immunity for several seconds. When the immunity ends, the round begins, and the last person standing wins. The winner will get 1000 points added to their score each time, to differentiate round wins from kills, as well as prioritize ranking players with more rounds won rather than kills. If the round timer runs out or if everyone dies at the same time, the round ends with a draw. When a new round begins, all items and wall chargers are reset, and temporary entities (such as weapon drops, leftover crossbow bolts, etc...) are removed.

Current short term goals include adding support for teamplay and translations, spectator info and other HUD changes, as well as general code improvements. Long term goals include rewriting for AMX mod X 1.9+, potential gameplay additions, as well as implementing various natives and forwards that developers can use in their plugins to make their own round-based gamemodes. Perhaps I'll even get to make my own custom gamemode which utilizes this plugin, I have a couple ideas already... :)

I can't promise an exact release date (if ever), it honestly depends on my free time and motivation, but i will post updates here on my channel whenever I have something of interest to show.

0:00 - Gameplay
0:56 - Death Spectator
1:33 - Timeout Draw