HALLOWEEN SPECIAL! : Alien Isolation Playthrough #1 | INTRO! (Facecam)

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Published on ● Video Link: https://www.youtube.com/watch?v=Mw9ZEHp0Kyw



Alien: Isolation
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Let's Play
Duration: 26:23
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For Halloween i started Alien Isolation with a face cam. The cam gets a bit dark because you know. The game is a bit dark so. Yea ill see what i can. Getting used to things still.

Information about Alien Isolation taken from the Wiki

The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, designing the game more on Ridley Scott's Alien, as opposed to James Cameron's more action-oriented Aliens. Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien for most of the title's duration that cannot be killed, requiring the player to use stealth tactics in order to survive. Although the game features some weapons, they will be lethal only against the human occupants and android "Working Joes".

Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell

The Alien AI was programmed with a complex set of behavioural designs that unlock as it encounters the player; this creates the illusion that the Alien learns from each encounter with the player, and appropriately adjusts its hunting strategy. This includes the ability for the Alien to investigate "secondary sources" of disturbances; for instance, if it notices a locker or air lock is open, the Alien will search for who opened it. The Alien also emits specific vocalizations depending on its intent: a scream may indicate that it is about to attack, while other sounds may indicate that it is searching, that it has seen something, or that it lost the trail of its prey.

The player has the ability to crouch to hide behind objects to break line of sight with the Alien, and the player can then covertly peek over or lean around to gain view. The player has the ability to run, and is given both a flashlight and a motion tracker to detect the Alien's movements: however, using any of these creates noise or light, which increases the chance of the Alien finding the player. The player can go under table or inside lockers to hide from the Alien, and will sometimes have to press a button to make Amanda hold her breath to avoid making noise. Levels are designed to be non-linear with multiple entry and exit points for each room, providing alternative routes for the Alien to attack or the player to escape.


In-game screenshot showing the motion tracker which informs the player of any nearby movement. The player can either focus their vision on the tracker or the foreground.
The game has a minimal heads-up display, instead requiring the player to use their inventory to acquire information, such as bringing up the motion tracker to locate the Alien. Using the motion tracker triggers a depth of field effect so the player can focus on either the tracker or what is in front, but cannot focus on both at the same time. The motion tracker is only capable of detecting the Alien's approximate location when it is moving; it can neither detect the Alien's specific location nor locate the Alien when it is not moving. The game features a crafting system which allows the player to create weapons and tools to defend themselves. Crafting objects appear in randomised locations, forcing players to explore the level on each playthrough instead of memorizing the locations of previously found tools.Players also encounter computers and other devices that they can hack to access information or trigger in-game actions, using a system similar to video tape tracking.

The game also features a minimal amount of music, more relying on ambient sound to make the player notice what may be happening and to also enhance the atmosphere. However, there are some scripted sequences of music, as well as rising noise whenever the Alien may be nearby.

Creative Assembly announced two pieces of pre-order DLC. All pre-orders received a free upgrade to the Nostromo Edition, which includes the Crew Expendable mission featuring the original crew of the Nostromo. Additionally, by ordering the Ripley Edition from selected retailers, players received the Last Survivor mission, which features Ellen Ripley attempting to set the self-destruct system and escape aboard the Narcissus.







Tags:
Alien: Isolation (Video Game)
Horror (Film Genre)
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gameplay
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scary
Survival Horror (Media Genre)
alien
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Video Game (Industry)
Zombie
Playthrough
Funny
Intro



Other Statistics

Alien: Isolation Statistics For Boss Vids

At present, Boss Vids has 84 views spread across 1 video for Alien: Isolation, with his channel publishing less than an hour of Alien: Isolation content. This makes up less than 0.27% of the total overall content on Boss Vids's YouTube channel.