Halo 2 [P5] [1080p] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=02Dk4PB05dA&list=PLTGOFOIlB2-Y7f4vZAnz43fRqPJkW2NIN
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HALO 2 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
Xbox
Microsoft Windows
Release
November 9, 2004
Genre(s) First-person shooter
Gameplay
In-game screenshot of Halo 2 for Xbox; the player character aims a shotgun at enemy Covenant.
Halo 2 is a shooter game. Players primarily experience gameplay from a first-person perspective, with the viewpoint shifting to third-person for vehicle segments.
Players use a combination of human and alien weaponry and vehicles to progress through the game's levels. The player is equipped with a damage-absorbing shield that regenerates when not taking fire; their health bar is not visible.
Players can utilize a variety of human and alien weapons and vehicles. Certain weapons can be dual-wielded, allowing the player to trade accuracy, the use of grenades, and melee attacks for raw firepower. The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo magazines for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired continuously for prolonged periods.
Human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. New in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle.
The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage. There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue. Enemy and friendly artificial intelligence is dynamic, and replaying the same encounters repeatedly will demonstrate different behavior.
There is hidden content within the game, including Easter eggs, messages, hidden objects, and weapons. The most well known of the hidden content are the skulls hidden on every level. The skulls, which can be picked up like a weapon, are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty. #Gameplay
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