Halo 4 - Infinity Small Movement Optimizations
Display of potential movement optimizations that could be implemented into the Halo 4 level Infinity on the Easy Difficulty.
0:00 Intro
0:12 Crawler Slide
0:32 Monkey Jump
0:45 Early Super Slide
0:56 Alternative Post-Cutscene Route
1:17 Spike Super Slide
- Introduction -
Disclaimer: THESE ARE NOT THE BEST CASE SCENERIO CLIPS FOR EACH STRAT! These are average results for each displayed strat, results that are plausible for single segment ILs. Time save mention is a result of averaging the podium top 3 times and their splits for each strat segment.
Strat comparisons may be created upon request.
- Crawler Slide -
A more direct line to the out-of-bounds. Even a mediocre slide will still result in no time loss. Optimal routing here would include a second slide under the tree branch, and not being flinched by crawlers, adding an additional 2-3 seconds time save.
- Monkey Jump -
Potential Method of loading in the area without taking damage (which cancels sprint) and also a smaller rise in elevation. May be combined with Early Super Slide for time save.
- Early Super Slide -
A more direct line to the destination. A double slide is possible and would save an additional second.
- Alternative Post-Cutscene Route -
Easiest and greatest time save of all proposed strats, an optimal line with no sprint flinch or knight blocking the jump can result in a 4 second time save, with an average time save of 2 seconds. Should be implemented into the current IL time.
- Spike Super Slide -
More direct route to the EMP, with more maintained momentum. Should be implemented into the current IL as well, as this is a very consistent and easy to execute slide jump.
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- Credits -
► Game: Halo 4 (MCC) remastered by 343 Industries ™
► Thumbnail Image : Halo 4 (MCC) made by 343 Industries ™
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Watch: http://youtu.be/YnmOmNqBWtM
- Settings -
Game : Halo 4(MCC) on Steam (PC)
Difficulty : Easy
Level : Infinity
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