Halo 4 [P6] [Shutdown] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=xhRNhFqMa9M&list=PLTGOFOIlB2-YYKujFuqZIsCEOY6LdeoDa
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HALO 4 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s) Xbox 360
Xbox One
Microsoft Windows
Xbox Series X/S
Release
Xbox 360
November 6, 2012
Xbox One
November 11, 2014
Microsoft Windows, Xbox Series X/S
November 17, 2020
Genre(s) First-person shooter
Gameplay
Halo 4 is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles. The player's head-up display (HUD) shows real-time information on the player character's armor system, such as shield status, information on current weapons and abilities, and waypoints for goals and objectives. The HUD also has a motion tracker that detects allies, enemies, and vehicles within a certain radius of the player. The game sees the return of the alien species who were formerly members of the Covenant as foes, and introduces a new type of enemy called the Prometheans, which are Forerunner A.I constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.
Halo 4 features updated versions of many human and Covenant weaponry from previous Halo games, as well as introducing new weapons for the humans, Covenant and Prometheans. The game also features reusable equipment, called armor abilities, introduced in Halo: Reach. New armor abilities are autosentry; the hardlight shield, which activates a protective barrier similar to a riot shield; Promethean vision, which diminishes environment detail and shows hidden players as silhouettes; a regeneration field, which heals all players in close proximity and can emit a short range kinetic blast; and finally the thruster pack, which allows the player to launch themselves several feet in a horizontal direction.[4][5] Returning abilities include active camouflage; jetpack; and hologram, which creates a doppelgänger of the player running towards a target point. Sprinting returns in Halo 4; however, players can now use it independently of their armor ability. New gameplay mechanics introduced to the series include throwing and catching, which has been implemented into the multiplayer game modes Oddball and Grifball. #Gameplay